This is an earlier experiment. Read the amendments below before treating its findings as current.

The question

The design's main guess was that dense traffic plus late information would make disturbances grow from craft to craft.

What was tested

The shoved hovering grid ran at three spacings between craft and four link delays, from 0 to 2 s.

What was found then

The share of the shove passed from craft to craft never rose above 0.94, so disturbances never grew (above 1 they would). Instead, close calls multiplied where tight spacing met delay. At the tightest spacing there were 283 with fresh information and 6,106 with a 2 s delay. Those counts come from the last layout only; the passed-on share is a three-layout average. The danger is craft running out of room, not a growing wave.

What changed

Nothing.

Numbers and source references
three spacings
0.6, 0.75, 0.9 of the repulsion reachresults/results_phase4.json e9_phase_plane
0 to 2 s
link delaysresults/results_phase4.json e9_phase_plane
0.94
highest α on the plane (0.935)results/results_phase4.json e9_phase_plane
283
breaches at the tightest spacing with no delayresults/results_phase4.json e9_phase_plane
6,106
breaches at the tightest spacing with 2 s delayresults/results_phase4.json e9_phase_plane
2 s
longest delayresults/results_phase4.json e9_phase_plane
Original structured record ↗